Golfanalia Update 1.1.0: remembering how trigonometry works


Changed physics so that pressing UP/DOWN now picks a club rather than adjusting power. Previously, every non-putt shot was effectively hit at the same angle and you just changed how hard you hit it. Now, you can actually alter the angle so you can hit over trees at short distance, etc. I hope this makes the game a bit more tactical and more intuitive. It also makes it more clear when you're putting since the HUD shows the name of the club you're using.

For the time being I'm keeping version 1.0.1 up too since I also thought it was fun with artillery physics. 

Files

golfanalia_1.1.0.bin 1.5 MB
31 days ago

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(+1)

Now that you added in the clubs, I feel that this game is much more approachable.  There is something to be said for a golf game where you build your own course, and have to deal with the consequence.  At first I thought of it as a puzzle game but I was looking at it the wrong way.  It's kind of a world building sim, where the world is made of falling blocks.  The wind system also adds to the simulation.  IMO, there is a "honesty factor" similar to playing pinball, in that Golfanalia might hand you a lucky game once in a while, but you can't fudge your way through the mechanics and beat the game.

Cool. Sounds like it's working the way I hoped it would. Thanks for your feedback as always :)