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Pirates of the Drowned Hypertorus
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Devlog
Pirates of the Drowned Hypertorus 0.0.11
July 19, 2026
by
Safety Stoat Studios
1
Store restocks after you purchase items. Added rope mechanic: (FUN!) If you have no bullets, the "A" button throws a rope. You can hold UP or DOWN to throw the rope up and down respectively. The rope...
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Pirates of the Drowned Hypertorus 0.0.10
July 15, 2026
by
Safety Stoat Studios
1
Fixed some screen transition bugs Added boss music Added death fanfare...
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Pirates of The Drowned Hypertorus 0.0.8
July 11, 2026
by
Safety Stoat Studios
1
Added "Reenforced Pants" trinket Added health boost to sword-wielder gem Fixed some colors Fixed bug where engaging with more that one enemy at a time causes you to instantly die...
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Pirates of The Drowned Hypertorus 0.0.7
July 10, 2026
by
Safety Stoat Studios
1
Added a bunch of missing sfx. Added missing animations to the boss. Some misc tweaks...
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Pirates of The Drowned Hypertorus 0.0.6
July 09, 2026
by
Safety Stoat Studios
2
A lot has happened since the last update. My partner and I had twin boys, for instance. Did you know that you have to feed newborns every 3 hours, even if you have two of them?! Anyway, I've been grad...
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Pirates of the Drowned Hypertorus 0.0.5
June 17, 2026
by
Safety Stoat Studios
1
Turned off a debug flag. Oops...
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Pirates of the Drowned Hypertorus 0.0.4
June 17, 2026
by
Safety Stoat Studios
Extended cannon ball range Optimized by a lot...
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Pirates of the Drowned Hypertorus 0.0.3
June 15, 2026
by
Safety Stoat Studios
1
Added heal gun that heals you with bullets Added treasures with different values Added healing items to board Tweaked treasure generation rates Fixed dynamite blowing up after round end Tweaked palett...
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Pirates of the Drowned Hypertorus 0.0.2
June 13, 2026
by
Safety Stoat Studios
1
Guaranteed treasure chest every so often Fixed visual glitch on last row and column Adjusted value of basic gun guys to 1 gold...
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Early Access Release: Pirates of the Drowned Hypertorus
June 12, 2026
by
Safety Stoat Studios
Well, here's an interesting pile of ideas. You know how everybody loves bump combat from mid-80s Japanese computer RPGs? Well, what if you did that in a roguelite, on a self-deforming board! Also you...
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