Mythdragon
A downloadable game for Windows, macOS, Linux, and Android
An arcade-style game combining things that are fun like:
- Archery
- Dashing
- Couch co-op
- A giant dragon/worm
- A dreamlike atmosphere
The objective is to collect as many skulls as you can. You can't collect them while they're on fire, so you'll have to bop them with an arrow first.
Also, you only have three arrows. Don't forget to pick them back up.
Asset sources are available in the "attribution.md" file.
Windows
- Download mythdragon_win_x.x.x.zip
- Decompress
- Open
runme.bat
Controls
Move with WASD
To pull back the bow, hold J or L. Press A or D to change the shot's direction. Release J or L to fire (or press K to cancel).
If you hold back long enough, your arrow will pierce through enemies.
To dash, press K.
Technical
This is a Sega Genesis/Mega Drive rom packaged with the Ares emulator. If you're having issues you might want to check out the different settings available with Ares or else use a different emulator.
MD
Download mythdragon_x.x.x.bin
This is a Sega Genesis/Mega Drive rom. It should work on real hardware using a flash cart or in emulation. I recommend Genesis Plus GX.
Controls
To pull back the bow, hold A or C. Press left or right to change the shot's direction. Release A or C to fire (or press B to cancel).
If you hold back long enough, your arrow will pierce through enemies.
To dash, press B.
Status | Released |
Platforms | Windows, macOS, Linux, Android |
Author | Safety Stoat Studios |
Genre | Action |
Tags | Bullet Hell, Co-op, Dreams, Homebrew, Local Co-Op, Mega Drive, Sega Genesis, Shoot 'Em Up, Top-Down, Top down shooter |
Average session | A few minutes |
Inputs | Keyboard, Gamepad (any) |
Multiplayer | Local multiplayer |
Player count | 1 - 2 |
Download
Click download now to get access to the following files:
Development log
- Charged Arrows UpdateJan 28, 2024
- Mythdragon point releaseJan 19, 2024
- Mythdragon 1.5 Released!Jan 18, 2024
- Mythdragon LaunchJan 12, 2024
Comments
Log in with itch.io to leave a comment.
Hey, I feel like this project is really coming together. You managed to make the mechanics feel pretty nice, and the game feels original (bow) while harkening back to some arcade (or Atari) classics at the same time.
I noticed that while testing the game on a couple of emulators that the graphics seem to get corrupted on screen three and beyond. It starts with some discolored walls, and then takes over the screen.
Thanks so much! That's really kind of you!
The graphical corruption is actually intended (kind of). In the next revision it looks more deliberate and less distracting :)
Oh okay, that's very clever actually... I can't think of any retro games that have done that. There was this strange (modern) Pac-Man game that fooled around with corruption, But more like the game world coming to an end.