Charged Arrows Update


After playing a bunch of Mythdragon, I came to the conclusion that there was no good way to deal with large groups of skulls. Now, if you hold your arrow long enough, it will change from bouncy to piercing. This feels much better to me. Also:

* Made bouncy arrows a bit more piercing

* Removed frame skip in favor of slowdown. Game is too hard otherwise

Files

mythdragon_1.6.0.bin 3 MB
Jan 28, 2024

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Comments

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As of this update, the game's mechanics seem to be coming together nicely.  I love the new arrow system.  I like that I can freeze the green horned goblin thingy or it's pink bullet.  On the graphics, I'm not sold on the glitching effect, but I can see that you have a vision for the game so please keep pushing your vision and the uniqueness of your games.

Thanks so much! That's very nice of you to say

(+1)

I've played most of the projects and experiments you've posted here, and I see the evolution in your game design.  I can see that you have big and creative ideas in both the physics and mechanics.  Very few devs are experimenting to this degree on the Gen/MD.  SpacePantsGames is the one dev pushing innovation, and Safety Stoat Studios is the other.  :)

I am thoroughly encouraged :)