Sound Revision/Open Source


I released a small revision that changes the background music. It doesn't necessarily improve the sample quality, but I like the new song better with the game. Also, the new song is under a more permissive license, so for the first time in a while I believe that I can actually open-source this game without violating somebody's IP. And I did, so feel free to enjoy my bad code: https://github.com/jerellsworth/ssss.

I'm going to write a blog at some point about the exhausting process of getting the MD to play music. WE CAN'T ALL AFFORD TO HIRE SAVAGED REGIME TO PROGRAM OUR OST, CAN WE?! That being said, if Savaged Regime happens to be reading this, I'd love to talk ;)

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attribution.md 723 bytes
74 days ago

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Hey, nice work.  Please forgive me if my previous comment about the music frustrated you.  I remember several of your titles and experiments having pretty good sounding music.  To be clear, no one is expecting a one man indie dev to suddenly conjure up Streets of Rage quality beats. However, while I don't pretend to be a programmer or a music producer, I am aware of the Gen/MD's ability to produce high fidelity music, including samples and fm synthesis.  If the system's audio hardware were trash, I never would have pointed out the low sample quality in your last revision.  My only regret is the possibility that I somehow took the fun out of your creative process.

No problem. I was just being facetious

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well either way, I will leave you to your work.  I don't want my opinions to sew seeds of doubt.  The creative process can be fragile, even if the designer is confident and clear about what they want.  All respect and admiration for your unique creations.

As always, thank you and I appreciate your feedback

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Pigsy just posted this.  Maybe you already know this stuff, but it's interesting nonetheless.