Pro-kick-stination


Rather than do what I said I was going to do, I revamped a bunch of the things about how kicks worked. I'm generally happier with how it feels now.

Instead of kicking perfectly straight every time, the accuracy of a kick is now determined by:

  • How well the kicker does on the golf meter
  • How well the defender does on the golf meter
  • How high the kicker's "Shoot" stat is

So, rather than being a basically meaningless and frustrating exercise, the golf swing meter now actually contributes to accuracy, as is tradition for horizontally-oriented golf swing meters.

I added a subtle visual indicator at how good the character is at shooting (gray pluses; orange pluses are for attack and defense).

Also, I recalibrated the AI so that it kicks the right distance. Also also, I fixed a bug that almost always prevented the AI from shooting. Now the AI makes all kinds of crazy shots, and I enjoy that.

Next, I actually want to take a bit of a detour and figure out how to embed the game on the store page so it's easier to try. The Prolific Matt Hughson wrote a nice post about how to embed an NES emulator ( https://www.matthughson.com/2020/07/17/nesdev-embedding-an-emulator-on-itch-io/) but I've failed to find any similar instructions for MD. I expect it will have something to do with https://github.com/db48x/emularity. If any of y'all have advice, I'd love to hear it.

Until next time, Tokusatsu Team!

Files

ctsfc0.0.19.bin 1 MB
Oct 03, 2023

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